Find yourself wanting to know the odds? This dice math calculator tells you exactly what chance you have of getting the number of net-hits you need.
The Pitch Planner generates a randomized pitch complete with terrain that follows the rules in the organised play document.
Playing games on Vassal but want to replacate the full competitive Guild Ball experience? Look no further than this online GB clock developed by Owen with assistance from the Longshanks. Bell
Print the latest version of your models' cards here. Several options for printing style, including single-sided!
Want the most budget-friendly token option? Print your own!
These convenient printable paper proxies allow you to try out models before buying them.
Hi Guild Ballers,
So, Guild Ball is dead right? Let's all put our toys away and go play Age of Marvel: Judgement Protocol instead?
But what if rumours of Guild Ball's death had been greatly exaggerated? We've been saying for years that as a community we could do a great job of running Guild Ball. Now is our chance to prove that.
We, a small group of enthusiastic players, have formed a Guild Ball supporters' trust. A community led project committed to keeping the game alive, and growing it.
Some of us were pundits. Some of us have podcasts. Some of us have websites. Some of us were playtesters. All of us love Guild Ball.
This project is only one week old, but we've been busy. We've spoken to other community-led game groups such as Blood Bowl, Warmaster, and Epic 40k to get an idea about what works and what doesn't.
We've held a transcontinental meeting to kick things off, made some early decisions, and identified our priorities and initial timelines.
We've got a clear idea about what needs to be done to take the game forward. Of course, things might move faster, and they might move slower. The key thing is...
We need your help.
We're only eight people, and we all have day jobs. We need people to join a number of committees we're setting up to ensure the game's future. If this is going to work, we need to get the right people involved in the right places.
We're looking for volunteers to join the following committees. If you're interested, please fill out this form.
A lot of you have already messaged us to say you're interested. We have your information already, but we'd love it if you could tell us more about your background which areas you want to be involved in.
We're hoping to update the community via Longshanks, GuBS, Guild Ball Heroes, and the Guildball Zone on Discord on our progress as regularly as possible.
If you have any questions, thoughts, suggestions etc please let us know. In the meantime, may all your goals be screamers.
The Guild Ball Community Project steering group
The GB community project steering group strongly believes that transparency and openness in communication will be key in keeping Guild Ball alive and active for years to come. To that end, we would like to introduce ourselves to help make sure the overall Guild Ball community knows who we are.
Warhammer 40k (credit as a contributor and behind the scenes support for Vanguard Tactics), Magic: the Gathering (streamer of Legacy and Vintage content for Paragon City Games), Netrunner (including playing before and after the transition to Nisei), Keyforge, Marvel: Crisis Protocol, Guild Ball
M.S. Psychology (concentration in Industrial and Organizational Psychology), B.S. Economics (concentration in Game Theory), 7+ years experience in trading and managing securities, investment, and financial instruments, Owner/TO/Event Design at Paragon City Games since Dec. 2016.
Hi everyone ! I'm robin barbier, I'm french, 33, from Strasbourg. I'm a graphic designer.
I started playing gb 3 years ago, at the S3. As my girlfriend loves the game too, we started involving ourselves a lot in the game, We started localy with our club and converted 15 players ! We made a lot of small events, then tournaments even for 2 days, then we tried the french qualifier and won a place to the 2018 wtc.
With Sandie we went to Dublin, Irish national master and I finished second. Meeting the scottish and irish guys was awesome ! Strasbourg finished 7th this year, it was really nice, we met a lot of the international players and had a lot of good time! My game against Dominic is still one of my best wargaming moments ahah.
Year 2 I helped organizing the french wtc qualifier (12 teams of 36 players) and we continued to maintain our club, making events, I went to the Belgian Master, i finished 8th and to the French master losing in final against the great David Cameron ! I won the Swiss master, I'm proud to be Swiss champion ! At the WTC less good results but still great moments and great exchange with the players!
Year 3, we started a French Youtube channel with a lot of GB games comments from events and training. We did our 3rd team tournament with Swiss community, some German guys and almost all French guys, one of my best event so far! Then, well, you know, hell for months, then sf announcement...
I love GB, a lot, and I think the game is for events and lives through events. So I propose to help and organize the master tour as quick as possible for us, for the community to meet again and play all together. As I'm not that bad at the game, i propose to help on the play testing erratum and new guilds!
No other game than GB gives me so much strong moments, on the pitch, around the pitch, i made a lot of great friends, and so much good memories, I don't want it to stop!
Sam has been playing games most of his life, beginning with Magic the Gathering in 1997. He dipped his toe into miniatures gaming with X-Wing and then dove in head first with Guild Ball in August 2016. Sam's biggest contribution to Guild Ball (so far!) is the creation and running of the Longshanks website, which should be an especially useful tool as the game becomes community-driven.
Sam is a neuroengineer by trade. He has a PhD in biomedical engineering and works at a company that makes integrated circuits for implantable medical devices, among other things. Sam has worked with and managed diverse teams of collaborators based in different locations many times in the past and hopes to bring that experience to the steering group.
Steve has been on the epic 40k community group for more than 5 years, co-hosts Singled Out Podcast, is the 3rd best Scottish Guild Ball player, and the only player to have won consecutive UK and European Championships in Epic Armageddon.
Steve has 15+ years experience in Strategy, Innovation, Organisational Development and Politics. He has worked in the public, private, and voluntary sector and is currently Head of Strategy for a FTSE 100 scale business. He has set up a number of community groups, charities, and private companies.
Skerolf has been playing tabletop games for over twenty years now, starting with Battletech, Warhammer 40k and Armalion. He's been playing GuildBall since S2 but supported the initial inception of the game back in the olden days :).
In his 'real' life Skerolf is a teacher who never got into teaching and ended up as an IT manager for a pharma company.
His goal for this project is to unify and integrate the WTC and World solo championships, keep the momentum and initiative for next year but also spearhead a renewal of the lore background of the game as he's quite a passable writer and used to coming up with lengthy stories as he writes lore for a Warhammer LARP campaign and also for more than one Pen&Paper RP group that he's leading.
Niels has been an avid gamer for years, but Guild Ball has actually been his first miniature game. He has started playing in the end S2 / start S3 era, and it has stuck. At this moment, he is the #1 Dutch player, and has played himself into the top 100 Worldwide.
Besides being a player, he also started The Inspiring Hat - a blog on all things Guild Ball. His articles are mostly based on how the game works, and what the community thinks of it. He has co-hosted the Dutch Nationals of 2019, and has organised the 64-player Mad Hatter tournament of 2020.
Niels has a PhD in Chemistry, and has now been a university teacher for that same field for four years.
Jeroen has played and has been active in multiple games in the Dutch community (Warhammer 40k/Fantasy, Flames Of War, Wolsung); he has been tabletop (war)gaming since Warhammer 40k 3rd edition. He has co-hosted the Dutch Flames Of War GT twice and was a founding member of the Dutch Flames of War community.
In Guild Ball he has been active since season 1 and has co-hosted the Dutch Nationals of 2019, he is also the newest member of the WTC Board since 2019.
He is also active in his local gaming group where he started and is now again leading the club Tabletop Gaming Limburg. In the past he has worked with other clubs in organizing tournaments and other events.
Stay tuned when his own developed game will hopefully be released somewhere in the next 2 years (playtesting will start in the end of this year).
Jeroen has 8+ years of experience in the field of Quality Control/Quality Assurance in various backgrounds ranging from automotive/industry/biology/pharma and now he has settled himself in the food business.
Sebastian plays Guild Ball since end of season 2. He became a pundit soon after and organized several events including the German Nationals. At the moment of writing he is #10 in germany, #71 of the World and the Archbishop (according to Longshanks rating).
He became a huge part of German Community and was part of the so-called 'Triumvirat', to decide the german WTC attendees.
Sebastian has a B.Sc. in Chemistry and works as Quality Control Manager in a large chemical company.
Last month, we laid out our goals for how the Guild Ball community project would proceed and the committees that we planned to form to accomplish those goals.
We asked anyone interested in taking part in the Guild Ball community project to submit a form with some information about themselves so that we could choose the best candidates for each committee. We had an amazing response - over seventy people! After deliberation, the Guild Ball community project committees are as follows:
The communications committee is responsible for community engagement and official project communications. They will also be responsible for translating the text of official communications, cards, and rules into various world languages.
The organized play committee is responsible for establishing and maintaining rules for organized play, including rules for proxy models. They will organize major events and coordinate a championship series with local event organizers.
The creative committee is responsible for artwork, graphic design, miniature sculpting, and lore. This will include creative elements of prize support and card updates as well as the art direction for any new models or guilds that may be added to the game in the future.
The rules committee is responsible for patches and updates to the core rules, models, and gameplan cards. They will also be responsible for the development and playtesting of new models or guilds that may be added to the game in the future.
The business committee is responsible for the financial and legal stability of the community project. They also serve as our point of contact with Steamforged Games and all issues relating to intellectuall property.
We want to thank all of you who applied. Many of you were excellent candidates, which made it difficult to choose the best people for each committee. Rest assured that there will be opportunities to get involved in the future if you weren't selected as a committee member.
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