The Longshanks is the primary worldwide Guild Ball ranking and event management system. It includes a number of data reporting features that can be used to assess player performance and gaming trends as well as several game tools designed specifically for Guild Ball.
Our aim is to enhance the overall Guild Ball experience for both players and event organizers.
Before contacting us, read through this page - you may find the answer to your question here!
Ben created the first Guild Ball ranking system. He started the very idea of rating and ranking competitive Guild Ball players and was a significant inspiration for the Longshanks.
Kevin has been instrumental in providing feedback on the functionality of the Longshanks system. He has also provided a number of ideas and suggestions that have been crucial to the site's success. For example, the bookie page was entirely his idea.
Player ranking is based on the rating percentage index (RPI).
|OWP||=||average opponents' WP|
|OOWP||=||average opponents' OWP|
By default, the Longshanks looks at all tournament events in the past year when reporting data. You can apply a number of filters to adjust which events data are pulled from, including date range, region, and event type.
The Longshanks multiplies RPI by a sigmoidal term that weights towards more games being played. This adjustment is designed to reward players not just for winning, but for playing and winning often.
|n||=||number of games played|
The RPI → Rating adjustment is fairly large at 10 games played (50%), then shrinks rapidly. It gets very small at 20 games (3.4%) and is almost non-existant at 30 games (0.1%).
This number is a measure of how well the rating system is estimating player skill and of how consistent a player is.
If a player defeats another player with higher rating or loses to another player with lower rating, the rating system did not correctly predict the outcome of that game. The certainty level for both players in such a game goes down.
There is a buffer built into the certainty calculations so that a player's certainty isn't penalized for playing opponents of similar skill.
|The current world champion bears this badge. It is the Longshanks' highest award.|
|Previous world champions bear this badge permanently in honor of their past accomplishments.|
|The winner of the last chance qualifying event for the most recent world championship.|
|The winner of each national championship event bears the flag of that nation.|
|The most highly-rated player in each guild bears that guild's symbol.|
|This exclusive badge was awarded to the first Guild Ball world champion and is earned by defeating the previous bearer.|
|Show your devotion to a guild by playing thirty tournament games with that guild and zero games with any other.|
|Show your mastery of multiple guilds by playing five tournament games each with five different guilds.|
Unless otherwise specified, badges are awarded based on game and event results from the previous year.
If you have attended an organized Guild Ball event, you probably already have a player profile. Search the Longshanks' roster to find and claim your profile.
If you haven't played in an organized Guild Ball event before or can't find your player profile and want to set up an account, you can:
You can edit and update your display name, home region, password, and other profile information using your control panel.
Display names are used by event organizers to register players and by players to find their opponents.
Subscribers may choose to use a nickname. These appear with the display name but do not replace it.
To avoid confusion and ensure that games are linked to the correct profile, it is crucial that players use their full name as a display name.
You may modify your name as necessary to correct errors or reflect legal name changes. Abuses of this system are not tolerated.
Names or nicknames that receive complaints, are deemed inappropriate, or attempt to use a nickname in place of a real name may be removed and the profile may be locked. Warnings will NOT be given.
You may add up to five other players to a list of your regular local opponents. Event organizers have the option of avoiding matches between mutually-recognized local opponents in the first round of a tournament.
The Longshanks never stores passwords as plain text. However, it is still recommended that you use a different password here than you use for any other online accounts.
A player may hide their profile if they wish to be anonymous. If you wish to have your profile removed from the roster entirely, contact us.
The names of player profiles that haven't been claimed appear dimmer than claimed profiles, but can be registered for events and participate in games as normal.
You must find and claim your player profile to register for or host events.
Players may choose to hide their profile for privacy or security reasons. Hidden players:
Event organizer may:
Marked by stripes over their regular color.
TournamentFollows the standard procedures outlined in the Organised Play Document.
FriendlySide events, alternate game modes, Big Leagues, etc.
Release eventGuild release events with special guild-themed rules.
Doubles (coming soon)Events using the Doubles alternate format found in the Mob Football document.
Team (coming soon)Events using the three-player team format found in the Mob Football document.
The registration section on each event allows you to manage your registration for that event before it begins and drop from the event after it has begun.
To register for a locked event, contact the event organizer.
Once you are registered for an event, you will appear on the event page. You can also see and enter the results of your current game on your control panel.
Create a new event and set its basic information (such as the name, date, and location) using the button on your control panel.
You may set a player capacity for your event. If you do, players will not be able to register for the event once it reaches capacity.
You may register players for your events either by ID number or by name.
You can create new player profiles either from your control panel, from the player list, or during event registration.
Pairings between mutually-recognized local opponents are highlighted when setting the pairings for a new round. Event organizers have the option of automatically avoiding pairings between these players in the first round of a tournament.
When you create a new event, it will automatically be hidden. Use the hidden status to practice using the event management system and run test events. Change it to make the event publicly visible.
Both of these require a significant restructuring of how games are displayed and recorded. They're in progress, but don't yet have an estimated release date.
The following is a general description of the Longshanks' policies as they relate to data collection laws. — Every effort is being made to be in complance with the European Union's General Data Protection Regulation. — If you have any questions about these or any of our other policies, please contact us.
This system functions through the public sharing of information.
Some information is collected and submitted by users about other people. This typically happens when registering players for an event or adding a casual game.
Some information is entered by users for their own account.
If a user would like their personal information removed from the system, contact us.
Unauthorized duplication or reuse of the data presented on the Longshanks, either in whole or in part, is prohibited.
This requirement is to allow us to comply with the GDPR's data removal policies. We are unable to delete unauthorized copies of data, therefore they are not allowed.
Guild Ball and its associated names, images, and logos are property of Steamforged Games Ltd.
Everything else © 2018 The Longshanks