Information

About us

Purpose

The Longshanks is the primary worldwide Guild Ball ranking and event management system. It includes a number of data reporting features that can be used to assess player performance and gaming trends as well as several game tools designed specifically for Guild Ball.

Our aim is to enhance the overall Guild Ball experience for both players and event organizers.

Contact us

Before contacting us, read through this page - you may find the answer to your question here!

The best way to cantact us about any questions or requests is by email or at our Facebook page.

Acknowledgements

• Ben Redmond

Ben created the first Guild Ball ranking system. He started the very idea of rating and ranking competitive Guild Ball players and was a significant inspiration for the Longshanks.

• Kevin Stewart

Kevin has been instrumental in providing feedback on the functionality of the Longshanks system. He has also provided a number of ideas and suggestions that have been crucial to the site's success. For example, the bookie page was entirely his idea.

Ranking

Player ranking is based on the rating percentage index (RPI).

WP = win percentage
OWP = average opponents' WP
OOWP = average opponents' OWP

By default, the Longshanks looks at all tournament events in the past year when reporting data. You can apply a number of filters to adjust which events data are pulled from, including date range, region, and event type.

Rating adjustment

The Longshanks multiplies RPI by a sigmoidal term that weights towards more games being played. This adjustment is designed to reward players not just for winning, but for playing and winning often.

n = number of games played

The RPI → Rating adjustment is fairly large at 10 games played (50%), then shrinks rapidly. It gets very small at 20 games (3.4%) and is almost non-existant at 30 games (0.1%).

Certainty

This number is a measure of how well the rating system is estimating player skill and of how consistent a player is.

If a player defeats another player with higher rating or loses to another player with lower rating, the rating system did not correctly predict the outcome of that game. The certainty level for both players in such a game goes down.

There is a buffer built into the certainty calculations so that a player's certainty isn't penalized for playing opponents of similar skill.

Badges

World champion

The current world champion bears this badge. It is the Longshanks' highest award.

Past world champion

Previous world champions bear this badge permanently in honor of their past accomplishments.

World championship qualifier

The winner of the last chance qualifying event for the most recent world championship.

National champions

The winner of each national championship event bears the flag of that nation.

Guild Captains

The most highly-rated player in each guild bears that guild's symbol.

The Torch

This exclusive badge was awarded to the first Guild Ball world champion and is earned by defeating the previous bearer.

Guild Purist

Show your devotion to a guild by playing thirty tournament games with that guild and zero games with any other.

Multi-Guild Master

Show your mastery of multiple guilds by playing five tournament games each with five different guilds.

Unless otherwise specified, badges are awarded based on game and event results from the previous year.

Players

Accessing your account

If you have attended an organized Guild Ball event, you probably already have a player profile. Search the Longshanks' roster to find and claim your profile.

Creating a new account

If you haven't played in an organized Guild Ball event before or can't find your player profile and want to set up an account, you can:

  • Ask an event organizer to create a profile for you when you register for an event.
  • Create your own profile by visiting the player list.

Editing player information

You can edit and update your display name, home region, password, and other profile information using your control panel.

Names & nicknames

Display names are used by event organizers to register players and by players to find their opponents.

Subscribers may choose to use a nickname. These appear with the display name but do not replace it.

To avoid confusion and ensure that games are linked to the correct profile, it is crucial that players use their full name as a display name.

Name policy

You may modify your name as necessary to correct errors or reflect legal name changes. Abuses of this system are not tolerated.

Names or nicknames that receive complaints, are deemed inappropriate, or attempt to use a nickname in place of a real name may be removed and the profile may be locked. Warnings will NOT be given.

Local opponents

You may add up to five other players to a list of your regular local opponents. Event organizers have the option of avoiding matches between mutually-recognized local opponents in the first round of a tournament.

Security & privacy

The Longshanks never stores passwords as plain text. However, it is still recommended that you use a different password here than you use for any other online accounts.

A player may hide their profile if they wish to be anonymous. If you wish to have your profile removed from the roster entirely, contact us.

Unclaimed players

The names of player profiles that haven't been claimed appear dimmer than claimed profiles, but can be registered for events and participate in games as normal.

You must find and claim your player profile to register for or host events.

Hidden players

Players may choose to hide their profile for privacy or security reasons. Hidden players:

  • Appear as an ID number rather than a name.
  • Do not appear in the ranking.
  • Cannot earn most badges.

Events

Event status

Open

Players may:

  • register and change their registered guild
  • withdraw or drop from the event
  • enter game results

Locked

Players may:

  • change their registered guild
  • withdraw or drop from the event

Event organizer may:

  • register players and change guilds
  • enter game results

Full

Marked by stripes over their regular color.

Event types

Tournament

Follows the standard procedures outlined in the Organised Play Document.

Friendly

Side events, alternate game modes, Big Leagues, etc.

Release event

Guild release events with special guild-themed rules.

Doubles (coming soon)

Events using the Doubles alternate format found in the Mob Football document.

Team (coming soon)

Events using the three-player team format found in the Mob Football document.

Attending an event

The registration section on each event allows you to manage your registration for that event before it begins and drop from the event after it has begun.

To register for a locked event, contact the event organizer.

Once you are registered for an event, you will appear on the event page. You can also see and enter the results of your current game on your control panel.

Hosting an event

Creating an event

Create a new event and set its basic information (such as the name, date, and location) using the button on your control panel.

Player capacity

You may set a player capacity for your event. If you do, players will not be able to register for the event once it reaches capacity.

  • An event's organizer can always add players, even after the event reaches capacity

Registering players

You may register players for your events either by ID number or by name.

  • Hidden players must be registered by ID number.

Creating new player profiles

You can create new player profiles either from your control panel, from the player list, or during event registration.

  • Avoid duplicate entries by confirming the spelling of names before creating new player profiles.

Local Opponents

Pairings between mutually-recognized local opponents are highlighted when setting the pairings for a new round. Event organizers have the option of automatically avoiding pairings between these players in the first round of a tournament.

Practice & test events

When you create a new event, it will automatically be hidden. Use the hidden status to practice using the event management system and run test events. Change it to make the event publicly visible.

  • To avoid filling the player database with false entries, do not create imaginary players when running test events.

Features

Coming soon

  • Manage doubles events
  • Manage WTC-style team events

Both of these require a significant restructuring of how games are displayed and recorded. They're in progress, but don't yet have an estimated release date.

Update log

2018-05-24

  • Moved to a new web host.
  • SSL security now available.
  • Option to send a password reset message now appears after an incorrect login attempt.
  • Changes to profile creation system:
    • Player profiles no longer made automatically when adding players to an event.
    • Event organizers can still create profiles, but must do so purposefully.
  • Users may now create their own player profiles.
  • Subscriber only Added Watch List feature to track friends, rivals, and local club members.

2018-05-07

  • Added a "resources" page.
  • Merged guild and captains stats pages into a single "Statistics" page.
  • Pages now have art!
  • Subscriber only Added the ability for event organizers to send announcements to registered players.

See the full update log

Guild Ball and its associated names, images, and logos are property of Steamforged Games Ltd.
Everything else © 2018 The Longshanks