The Longshanks is the primary worldwide Guild Ball ranking and event management system. It includes a number of data reporting features that can be used to assess player performance and gaming trends as well as several game tools designed specifically for Guild Ball.
Our aim is to enhance the overall Guild Ball experience for both players and event organizers.
Before contacting us, read through this page - you may find the answer to your question here!
Ben created the first Guild Ball ranking system and was a significant inspiration for the Longshanks.
Kevin has been instrumental in providing feedback on the functionality of the Longshanks system. He has also provided a number of ideas and suggestions that have been crucial to the site's success.
Players marked with the red star badge contribute to the Longshanks in a variety of ways, including testing and troubleshooting new features. Their help is greatly appreciated!
By default, the Longshanks uses tournament events in the past year when calculating and reporting data. You can use the "data filters" option at the top of most pages to adjust which events and games are included.
Player ranking is based on the rating percentage index (RPI). OR and OOR are also used as the first and second tie-breaker values during tournaments according to the Guild Ball Organised Play Document.
|OR||=||average opponents' R|
|OOR||=||average opponents' OR|
To reward players not just for winning, but for playing and winning often, RPI is manipulated to favor more games being played.
The reduction of player rating by this adjustment is large at 10 games played (50%), small at 20 games (3.4%), and almost non-existant at 30 games (0.1%).
|n||=||number of games played|
Awards are for achievments in gameplay within the last year. Current awards appear on the ranking page and historical awards appear on a player's profile.
Past world champion
World championship qualifierThe winner of the last chance qualifying event for the most recent world championship.
National championThe winner of each regional or national championship event.
Guild LeaderThe most highly-rated player in each guild.
Guild PuristPlay your last 30 tournament games with a single guild.
Multi-Guild MasterPlay 5 tournament games each with 5 different guilds.
Guild Ball GuruPlay 5 tournament games each with 10 different guilds.
CenturionPlay 100 tournament games.
Digital DuelistPlay 15 online tournament games.
The TorchBeginning with the first Guild Ball world champion, this award is passed by defeating the previous bearer. ‡
People's Champion *Build the GB community by hosting
- 6 events with 4 players each
- 2 events with 50 total attendees combined.
Win streak *Get 5 or more consecutive wins.
Veteran *Have a Longshanks profile for more than 1, 2, or 3 years.
* These awards do not appear on the ranking page.
‡ Possession of the Torch may be adjusted at the discretion of the Longshanks administrators if the current bearer becomes inactive.
Badges mark factors outside the game and appear next to a player's name.
SubscribersSupporters of all levels help keep this site running and get access to advanced features.
NewbiesPlayer profiles created in the last 90 days.
Steamforged GamesThese are the wonderful folks behind the design & development of Guild Ball.
Windy City Game LabSite administrators and special contributors.
If you have ever attended an organized play event, you probably already have a player profile. Search the player list to find your player profile, then Follow the instructions on your profile page to claim it.
Player profiles that haven't been claimed can be registered for events by an event organizer, but you must claim your profile to register for events yourself, host events, or change your player information.
If you have never played in an organized play event or can't find your player profile and want to set one up, you can:
Once you have claimed your account and logged in, you can edit and update your name, home region, password, and other profile information using your control panel.
Display names are used by event organizers to register players and by players to find their opponents.
To avoid confusion and ensure that games are linked to the correct profile, it is crucial that players use their real, full name as a display name.
You may modify your display name as necessary to correct errors or reflect legal name changes.
Subscribers may choose to use a nickname. These appear with the display name but do not replace it. Using a nickname in place of your display name is not allowed.
Names or nicknames that receive complaints or are deemed inappropriate may be removed or modified by the administration.
Abuses of the name policies are NOT tolerated. Offending profiles may be locked without warning.
Players and event organizers may send direct messages (DMs) to one another. Direct messaging is disabled by default and must be enabled on your control panel.
If you enable direct messaging, any player may send you a DM at any time by visiting your player profile.
Event organizers may send announcement messages to all event attendees, even if any attendees have DMs disabled.
Any player may send DMs to any event organizer, even if the organizer has DMs disabled.
Your email address is never shown to a DM recipient. Recipients must follow a link in the message to reply.
If you send a DM, the recipient will be able to reply even if you have DMs disabled.
Your password is never stored as plain text. However, it is still recommended that you use a different password here than you use for any other online accounts.
Your email address is never shared with other users or with any other business entity for any reason.
A player may hide their profile if they wish to be anonymous. Hidden players:
If you wish to have your profile removed from the player list entirely, contact us.
The registration section on each event allows you to manage your registration for that event before it begins and drop from the event after it has begun.
To register for a locked event or team tournament, contact the event organizer.
Once you are registered for an event, you will appear on the event page. You can also see and enter the results of your current game on your control panel.
You may add up to five other players to a list of your regular local opponents. Event organizers may avoid matches between mutually-recognized local opponents in the first round of a tournament.
Modify your local opponents list from your control panel.
Follows the standard procedures outlined in the Organised Play Document.
Events using the three-player team format found in the Mob Football document. Can be hosted by subscribers only
Convention side events, alternate game modes, product release events, Big Leagues, etc.
Players may register for or withdraw from the event, change their registered guild, and enter game results.
Players may withdraw from the event and change their registered guild. Event organizers may register and remove players, change registered guilds, enter game results.
Additional players may not be registered except by the event organizer.
Registration may not be modified and game results may not be entered.
You may register players for your events either by ID number or by name. Hidden players must be registered by ID number.
If you set a player capacity for your event, players will not be able to register for the event once it reaches capacity. An event's organizer can always add or remove players, even after the event reaches capacity.
You can create new player profiles for players who don't already have one. Avoid duplicate entries by confirming that players don't already have profiles and by checking the spelling of names before creating new profiles.
To avoid filling the player database with false entries, do not create imaginary players, even when running test events.
Game pairings are determined according to the Guild Ball Organised Play Document. Each player is paired at random against another player with the same number of wins. In some cases, players may be paired up or down to a player with a different number of wins if necessary.
You may adjust pairings manually if you wish. If you set a round and discover an error, simply delete the round and redo the pairings.
Rematches and pairings between mutually-recognized local opponents are highlighted when setting the pairings for a new round. It is recommended that you manually change a rematch if one appears.
You have the option of automatically avoiding pairings between local opponents in the first round of a tournament.
If your event has an odd number of players, one player will need to sit out each round. The player who gets the bye is determined randomly from among the players with the least number of wins.
This process is automatic, but you may manually change which player receives the bye if you wish.
Once a single undefeated player has been found, adding additional game rounds is not recommended. You may ignore this warning if you wish to continue the event anyway.
When your event is complete, use the buttons provided to end the event. Until an event is finished this way, it will not be included in the site-wide ranking, rating, or statistical calculations.
When you create a new event, it will automatically be hidden. Keep events hidden to practice using the event management system and run test events. Change an event's status to Open or Locked to make it publicly visible.
Users without one of the elevated or restricted permission levels shown here are in good standing and may use all the normal features of the Longshanks. Your current permission level is shown on your control panel.
Administrators can modify player profiles, games, and events created by other users.
Special contributors test out and offer feedback on new features of the site before they become public.
Users may receive a warning for certain behaviors that are not acceptable. These users retain all standard permissions, but are flagged so that administrators can monitor their activity.
The profiles of users that receive multiple warnings or exhibit extreme unacceptable behavior will be locked. These users can attend events as normal, but cannot host events, enter casual games, or modify their own profiles.
The following is a general description of the Longshanks' policies as they relate to data collection laws. Every effort is being made to be in complance with the European Union's General Data Protection Regulation. If you have any questions about these or any of our other policies, please contact us.
This system functions through the public sharing of information.
Some information is collected and submitted by users about other people. This typically happens when registering players for an event or adding a casual game.
Some information is entered by users for their own account.
If a user would like their personal information removed from the system, contact us.
Unauthorized duplication or reuse of the data presented on the Longshanks, either in whole or in part, is prohibited.
This requirement is to allow us to comply with the GDPR's data removal policies. We are unable to delete unauthorized copies of data, therefore they are not allowed.