The Longshanks is the primary worldwide Guild Ball ranking and event management system. It includes a number of data reporting features that can be used to assess player performance and gaming trends as well as several game tools designed specifically for Guild Ball.
Our aim is to enhance the overall Guild Ball experience for both players and event organizers.
Before contacting us, read through this page - you may find the answer to your question here!
Ben created the first Guild Ball ranking system and was a significant inspiration for the Longshanks.
Kevin has been instrumental in providing feedback on the functionality of the Longshanks system. He has also provided a number of ideas and suggestions that have been crucial to the site's success.
By default, the Longshanks uses tournament events in the past year when calculating and reporting data. You can use the "data filters" option at the top of most pages to adjust which events and games are included.
|OR||=||average opponents' R|
|OOR||=||average opponents' OR|
Player ranking is based on the rating percentage index (RPI). OR and OOR are also used as the first and second tie-breaker values during tournaments according to the Guild Ball Organised Play Document.
To reward players not just for winning, but for playing and winning often, RPI is then divided by a term that favors more games being played.
|n||=||number of games played|
The reduction of player rating by this adjustment is large at 10 games played (50%), small at 20 games (3.4%), and almost non-existant at 30 games (0.1%).
This number is a measure of both how well the rating system is estimating player skill and of how consistent each player is.
The certainty level for each player begins at 100%. If a player defeats another player with higher rating or loses to another player with lower rating, the system did not correctly predict the outcome of that game. The certainty level for both players in such a game is reduced.
There is a buffer built into the certainty calculations so that a player's certainty isn't penalized for playing opponents of similar skill.
Awards are for achievments in gameplay. They appear on the ranking page and on player profiles. Badges mark factors outside the game and appear next to a player's name.
|The current world champion bears the Longshanks' highest award.|
|Previous world champions bear this award permanently in honor of their past accomplishments.|
|The winner of the last chance qualifying event for the most recent world championship.|
|The winner of each national championship event bears the flag of that nation.|
|The most highly-rated player in each guild bears that guild's symbol.|
|This exclusive award was given to the first Guild Ball world champion and is passed by defeating the previous bearer.|
|Show your mastery of multiple guilds by playing at least five tournament games with at least five different guilds.|
|Only the truly dedicated can play five tournament games with at least ten different guilds.|
|Show your devotion to a single guild by playing your last thirty consecutive tournament games with it.|
||Subscribers and donors of all levels help keep this site running.|
||These wonderful folks design & develop Guild Ball and are responsible for creating and growing player communities all over the world.|
Other than past world champions and the Torch, all awards are based on game and event results from the previous year only.
If you have attended an organized Guild Ball event, you probably already have a player profile. Search the Longshanks' roster to find and claim your profile.
Follow the instructions on your player profile page to claim your profile.
If you haven't played in an organized Guild Ball event before or can't find your player profile and want to set up an account, you can:
Once you have claimed your account and are logged in, you can edit and update your display name, home region, password, and other profile information using your control panel.
Display names are used by event organizers to register players and by players to find their opponents.
Subscribers may choose to use a nickname. These appear with the display name but do not replace it.
To avoid confusion and ensure that games are linked to the correct profile, it is crucial that players use their full name as a display name.
You may modify your name as necessary to correct errors or reflect legal name changes. Abuses of this system are not tolerated.
Names or nicknames that receive complaints, are deemed inappropriate, or attempt to use a nickname in place of a real name may be removed and the profile may be locked. Warnings will NOT be given.
You may add up to five other players to a list of your regular local opponents. Event organizers have the option of avoiding matches between mutually-recognized local opponents in the first round of a tournament.
The Longshanks never stores passwords as plain text. However, it is still recommended that you use a different password here than you use for any other online accounts.
A player may hide their profile if they wish to be anonymous. If you wish to have your profile removed from the roster entirely, contact us.
Player profiles that haven't been claimed can be registered for events by an event organizer and participate in games as normal.
You must find and claim your player profile to register for events yourself, host events, or change your player information.
Players may choose to hide their profile for privacy or security reasons. Hidden players:
Players may register or withdraw from the event, change their registered guild, and enter game results.
Players may withdraw from the event and change their registered guild.
Event organizers may register and remove players, change registered guilds, enter game results.
Marked by stripes over their regular color.
TournamentFollows the standard procedures outlined in the Organised Play Document.
Team TournamentEvents using the three-player team format found in the Mob Football document. Can be hosted by subscribers only
FriendlySide events, alternate game modes, Big Leagues, etc.
Release eventGuild release events with special guild-themed rules.
The registration section on each event allows you to manage your registration for that event before it begins and drop from the event after it has begun.
To register for a locked event or team tournament, contact the event organizer.
Once you are registered for an event, you will appear on the event page. You can also see and enter the results of your current game on your control panel.
You may register players for your events either by ID number or by name. Hidden players must be registered by ID number.
If you set a player capacity for your event, players will not be able to register for the event once it reaches capacity. An event's organizer can always add or remove players, even after the event reaches capacity.
You can create new player profiles for players who don't already have one. Avoid duplicate entries by confirming that players don't already have profiles and by checking the spelling of names before creating new profiles.
To avoid filling the player database with false entries, do not create imaginary players, even when running test events.
Game pairings are determined according to the Guild Ball Organised Play Document. Each player is paired at random against another player with the same number of wins. In some cases, players may be paired up or down to a player with a different number of wins if necessary.
You may adjust pairings manually if you wish. If you set a round and discover an error, simply delete the round and redo the pairings.
If your event has an odd number of players, one player will need to sit out each round. The player who gets the bye is determined randomly from among the players with the least number of wins.
This process is automatic, but you may manually change which player receives the bye if you wish.
Rematches and pairings between mutually-recognized local opponents are highlighted when setting the pairings for a new round. It is recommended that you manually change a rematch if one appears.
You have the option of automatically avoiding pairings between local opponents in the first round of a tournament.
When you create a new event, it will automatically be hidden. Keep events hidden to practice using the event management system and run test events. Change an event's status to Open or Locked to make it publicly visible.
Once a single undefeated player has been found, adding additional game rounds is not recommended. You may ignore this warning if you wish to continue the event anyway.
When your event is complete, use the buttons provided to end the event. Until an event is finished this way, it will not be included in the site-wide ranking, rating, or statistical calculations.
The following is a general description of the Longshanks' policies as they relate to data collection laws. Every effort is being made to be in complance with the European Union's General Data Protection Regulation. If you have any questions about these or any of our other policies, please contact us.
This system functions through the public sharing of information.
Some information is collected and submitted by users about other people. This typically happens when registering players for an event or adding a casual game.
Some information is entered by users for their own account.
If a user would like their personal information removed from the system, contact us.
Unauthorized duplication or reuse of the data presented on the Longshanks, either in whole or in part, is prohibited.
This requirement is to allow us to comply with the GDPR's data removal policies. We are unable to delete unauthorized copies of data, therefore they are not allowed.
Guild Ball and its associated names, images, and logos are property of Steamforged Games Ltd.
Everything else © 2018 The Longshanks