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About us

Purpose

The Longshanks is the primary worldwide Guild Ball ranking and event management system. It includes a number of data reporting features that can be used to assess player performance and gaming trends as well as several game tools designed specifically for Guild Ball.

Our aim is to enhance the overall Guild Ball experience for both players and event organizers.

Contact us

Before contacting us, read through this page - you may find the answer to your question here!

The best way to cantact us about any questions or requests is by email or at our Facebook page.

Acknowledgements

Ben Redmond

Ben created the first Guild Ball ranking system and was a significant inspiration for the Longshanks.

Kevin Stewart

Kevin has been instrumental in providing feedback on the functionality of the Longshanks system. He has also provided a number of ideas and suggestions that have been crucial to the site's success.

Ranking system

By default, the Longshanks uses tournament events in the past year when calculating and reporting data. You can use the "data filters" option at the top of most pages to adjust which events and games are included.

R = win/loss record
OR = average opponents' R
OOR = average opponents' OR

Player ranking is based on the rating percentage index (RPI). OR and OOR are also used as the first and second tie-breaker values during tournaments according to the Guild Ball Organised Play Document.

RPI to rating

To reward players not just for winning, but for playing and winning often, RPI is then divided by a term that favors more games being played.

n = number of games played

The reduction of player rating by this adjustment is large at 10 games played (50%), small at 20 games (3.4%), and almost non-existant at 30 games (0.1%).

Certainty

This number is a measure of both how well the rating system is estimating player skill and of how consistent each player is.

The certainty level for each player begins at 100%. If a player defeats another player with higher rating or loses to another player with lower rating, the system did not correctly predict the outcome of that game. The certainty level for both players in such a game is reduced.

There is a buffer built into the certainty calculations so that a player's certainty isn't penalized for playing opponents of similar skill.

Awards & Badges

Awards are for achievments in gameplay. They appear on the ranking page and on player profiles. Badges mark factors outside the game and appear next to a player's name.

World champion

The current world champion bears the Longshanks' highest award.

Past world champion

Previous world champions bear this award permanently in honor of their past accomplishments.

World championship qualifier

The winner of the last chance qualifying event for the most recent world championship.

National champions

The winner of each national championship event bears the flag of that nation.

Guild Leaders

The most highly-rated player in each guild bears that guild's symbol.

The Torch

This exclusive award was given to the first Guild Ball world champion and is passed by defeating the previous bearer.

Multi-Guild Master

Show your mastery of multiple guilds by playing at least five tournament games with at least five different guilds.

Guild Ball Guru

Only the truly dedicated can play five tournament games with at least ten different guilds.

Guild Purist

Show your devotion to a single guild by playing your last thirty consecutive tournament games with it.

Supporters




Subscribers and donors of all levels help keep this site running.

Steamforged Games staff & pundits


These wonderful folks design & develop Guild Ball and are responsible for creating and growing player communities all over the world.

The Longshanks

Site administrators.

Other than past world champions and the Torch, all awards are based on game and event results from the previous year only.

Players

Accessing your account

If you have attended an organized Guild Ball event, you probably already have a player profile. Search the Longshanks' roster to find and claim your profile.

Follow the instructions on your player profile page to claim your profile.

Creating a new account

If you haven't played in an organized Guild Ball event before or can't find your player profile and want to set up an account, you can:

  • Ask an event organizer to create a profile for you when you register for an event.
  • Create your own profile by visiting the player list.

Editing player information

Once you have claimed your account and are logged in, you can edit and update your display name, home region, password, and other profile information using your control panel.

Names & nicknames

Display names are used by event organizers to register players and by players to find their opponents.

Subscribers may choose to use a nickname. These appear with the display name but do not replace it.

To avoid confusion and ensure that games are linked to the correct profile, it is crucial that players use their full name as a display name.

Name policy

You may modify your name as necessary to correct errors or reflect legal name changes. Abuses of this system are not tolerated.

Names or nicknames that receive complaints, are deemed inappropriate, or attempt to use a nickname in place of a real name may be removed and the profile may be locked. Warnings will NOT be given.

Local opponents

You may add up to five other players to a list of your regular local opponents. Event organizers have the option of avoiding matches between mutually-recognized local opponents in the first round of a tournament.

Security & privacy

The Longshanks never stores passwords as plain text. However, it is still recommended that you use a different password here than you use for any other online accounts.

A player may hide their profile if they wish to be anonymous. If you wish to have your profile removed from the roster entirely, contact us.

Unclaimed players

Player profiles that haven't been claimed can be registered for events by an event organizer and participate in games as normal.

You must find and claim your player profile to register for events yourself, host events, or change your player information.

Hidden players

Players may choose to hide their profile for privacy or security reasons. Hidden players:

  • Appear as an ID number rather than a name.
  • Do not appear in the ranking.
  • Cannot earn most badges.

Events

Event status

Open

Players may register or withdraw from the event, change their registered guild, and enter game results.

Locked

Players may withdraw from the event and change their registered guild.

Event organizers may register and remove players, change registered guilds, enter game results.

Full

Marked by stripes over their regular color.

Event types

Tournament

Follows the standard procedures outlined in the Organised Play Document.

Team Tournament

Events using the three-player team format found in the Mob Football document. Can be hosted by subscribers only

Friendly

Side events, alternate game modes, Big Leagues, etc.

Release event

Guild release events with special guild-themed rules.

Attending an event

The registration section on each event allows you to manage your registration for that event before it begins and drop from the event after it has begun.

To register for a locked event or team tournament, contact the event organizer.

Once you are registered for an event, you will appear on the event page. You can also see and enter the results of your current game on your control panel.

Hosting an event

Registering players

You may register players for your events either by ID number or by name. Hidden players must be registered by ID number.

Player capacity

If you set a player capacity for your event, players will not be able to register for the event once it reaches capacity. An event's organizer can always add or remove players, even after the event reaches capacity.

Creating new player profiles

You can create new player profiles for players who don't already have one. Avoid duplicate entries by confirming that players don't already have profiles and by checking the spelling of names before creating new profiles.

To avoid filling the player database with false entries, do not create imaginary players, even when running test events.

Pairings

Game pairings are determined according to the Guild Ball Organised Play Document. Each player is paired at random against another player with the same number of wins. In some cases, players may be paired up or down to a player with a different number of wins if necessary.

You may adjust pairings manually if you wish. If you set a round and discover an error, simply delete the round and redo the pairings.

Byes

If your event has an odd number of players, one player will need to sit out each round. The player who gets the bye is determined randomly from among the players with the least number of wins.

This process is automatic, but you may manually change which player receives the bye if you wish.

Pairing errors

Rematches and pairings between mutually-recognized local opponents are highlighted when setting the pairings for a new round. It is recommended that you manually change a rematch if one appears.

You have the option of automatically avoiding pairings between local opponents in the first round of a tournament.

Practice & test events

When you create a new event, it will automatically be hidden. Keep events hidden to practice using the event management system and run test events. Change an event's status to Open or Locked to make it publicly visible.

Finished events

Once a single undefeated player has been found, adding additional game rounds is not recommended. You may ignore this warning if you wish to continue the event anyway.

When your event is complete, use the buttons provided to end the event. Until an event is finished this way, it will not be included in the site-wide ranking, rating, or statistical calculations.

Update log

Coming soon

  • Tracking of kicker and receiver in games.

2018-10-28

  • Guild leader and purist badges now have titles partially decided by the GB player community.
  • Events pages have been reorganized.
    • A menu of buttons appears near the top of each event page to facilitate navigation between the Standings, Statistics, and Round pages.
    • Registration and TO tools now appear toward the bottom of the Standings page.
    • Games no longer appear on the Standings page, regardless of event size.
  • The Round buttons will populate automatically as new rounds are generated with no need to reload the page.
    • While attending an event, you will see a new button appear when a new round begins.
  • The Standings page can now update itself automatically as new game results are entered.
    • This feature is in beta testing and appears for the TO only. It will be released soon for players and spectator.
    • Running an event has never been easier! While running an OPEN event, simply load the Standings page at the beginning of a round and watch it update as players report their own results. You'll see when all the results are reported and it's time to generate a new round and never have to reload the page.

2018-10-08

  • Added the SFG staff and Pundit badges.
  • Allow searching by home region and account type on the player page.
  • Enabled ability to directly message pundits.

2018-09-03

  • Subscriber only Enabled option to host team tournaments.

See the full update log

Guild Ball and its associated names, images, and logos are property of Steamforged Games Ltd.
Everything else © 2018 The Longshanks